My Computer Science skills have allowed me to build websites, applications, and software for businesses and the Federal Government. My programming career has allowed me to teach students and peers, in addition to working on professional development teams. Through the use of Touchdesigner, I have also leveraged my skills to include GLSL to create realtime shaders and visuals for my digital production.
As an instructor for Game-U i facilitate the education of students
from ages 6-18 in Game Design, 2d/3d Art, Animation, and Computer
Science. I instruct students through curriculum for Unity,
Construct, Godot, Blender, and independent coding projects within
Replit. In addition, I create the curriculum for these classes,
designing material for students with quantifiable goals within
lesson modules.
Being an educator not only in Game-U but also to teach Computer
Science at Picatinny Arsenal, I
have years of experience designing strategies to ensure knowledge
retention and proficiency.
Picatinny Arsenal has allowed me to work on multiple development
teams that provide software for the warfighter and groups that
support them. Under seperate apperentice ships I worked under the
Common Remotely Operated Weapon Station(CROWS) and the Gaming
Interactive Technologies and Multimedia(GITM) teams. There, I
developed the Commonly Remote Operated Weapon Station on a Scrum
development team that tested and improved features in C++ and C to
update previous iterations. While part of GITM, I built project
management plugins for the management program, Redmine, employing
Ruby on Rails to implement new features.
This apprenticeship also allowed me to work as an educator. I was
able to teach classes and provide curriculum for students in the
6-8th grade, in addition to working as beta tester on a modular
video game for students to virtually build their own robots.
As a Coach at The Coder School, I coached K-12 students utilizing Scratch, Java, C++, React, HTML/CSS, Python, Flask and JavaScript to teach variables, loops, methods/functions, sorting algorithms, API calls and Object-Oriented Coding.