Computer Science

My Computer Science skills have allowed me to build websites, applications, and software for businesses and the Federal Government. My programming career has allowed me to teach students and peers, in addition to working on professional development teams. Through the use of Touchdesigner, I have also leveraged my skills to include GLSL to create realtime shaders and visuals for my digital production.

Game-U 2023-Current

As an instructor for Game-U i facilitate the education of students from ages 6-18 in Game Design, 2d/3d Art, Animation, and Computer Science. I instruct students through curriculum for Unity, Construct, Godot, Blender, and independent coding projects within Replit. In addition, I create the curriculum for these classes, designing material for students with quantifiable goals within lesson modules.

Being an educator not only in Game-U but also to teach Computer Science at Picatinny Arsenal, I have years of experience designing strategies to ensure knowledge retention and proficiency.

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Picatinny Arsenal 2017-2022

Picatinny Arsenal has allowed me to work on multiple development teams that provide software for the warfighter and groups that support them. Under seperate apperentice ships I worked under the Common Remotely Operated Weapon Station(CROWS) and the Gaming Interactive Technologies and Multimedia(GITM) teams. There, I developed the Commonly Remote Operated Weapon Station on a Scrum development team that tested and improved features in C++ and C to update previous iterations. While part of GITM, I built project management plugins for the management program, Redmine, employing Ruby on Rails to implement new features.

This apprenticeship also allowed me to work as an educator. I was able to teach classes and provide curriculum for students in the 6-8th grade, in addition to working as beta tester on a modular video game for students to virtually build their own robots.