Game Design

I primarily utilize Unity, Unreal Engine, and Blender to make games, in addition to having created curriculum to teach these programs to students. With experience in modeling, scripting, audio production and asset creation, I have experience with all aspects of game production. As a generalist, I have worked as a manager, modeler, and designer on the various indie projects and jobs described below.

My different skillsets have allowed me to design more efficiently and communicate on teams of all different skillsets. I care about designing effective solutions toward all levels of the production pipeline.

Game-U 2023-Current

As an instructor for Game-U i facilitate the education of students from ages 6-18 in Game Design, 2d/3d Art, Animation, and Computer Science. I instruct students through curriculum for Unity, Construct, Godot, Blender, and independent coding projects within Replit. In addition, I create the curriculum for these classes, designing material for students with quantifiable goals within lesson modules.

Being an educator not only in Game-U but also to teach Computer Science at Picatinny Arsenal, I have years of experience designing strategies to ensure knowledge retention and proficiency.

Game-U Job Logo
aethersphere game photo

Aethersphere 2022

Roll and weave through difficult obstacles and balancing acts.

A project for NJIT's 2022 Game Jam. Aethersphere was an action puzzle game featuring the player balancing a ball across difficult terrain. We quickly built out a series of levels and a sandbox for players to explore in. I designed a large section of the art assets within the game, in addition to the level design.